Delirium

= Description = Delirium is truly an echo of Convergence; and it is specifically an echo of Convergence, so changes that happen in Convergence affect Delirium, but not vice versa. The continents are the same as Convergence, as well as many of the topographical features, albeit twisted around to suit the world of the Fae.

= Cosmography = In Ramunda, Delirium represents excess and raw euphoria; it is a land that, at its most dangerous, represents the dazzling, dizzying highs.

Delirium’s opposite is Melancholia, it’s sibling Echo Plane; the plane of shadows and grayness.

= Notable Locations =

Fuarlean
The seat of power of Yalda, the Winter King. A freezing cold palace, centered on Delirium’s version of Ohdrea.

Belazon’s Court
A component piece of Cornaith’s territory. Governed by Belazon, the Stag Baron; an ancient stag spirit that was among the first to settle in Delirium.

= Inhabitants = Delirium’s population are known primarily as the Faefolk; an eclectic group of recent immigrants, august bloodlines that have been present here since Delirium was settled, and primordial spirits of the forest.

The most powerful individuals of Delirium are the Fae Nobility; a motley bunch of powerful forest spirits and other fairy creatures that have gained extraordinary power. Much in line with the informal and delightful chaotic nature of the plane, the members of the Fae Nobility choose their own titles. For those gifted Courts, they also have full authority over how their Courts are run as well.

The Fae Nobility all answer to one of the four Seasonal Monarchs: the four ancient, powerful Faefolk that led the Fae to settle in Delirium in the first place. The four have long since been venerated as avatars as the four seasons on both Delirium and Convergence; indeed, although they limit sharing their powers out too widely, they are capable of empowering clerics (like Barcelona with Cornaith).

Beyond the most powerful examples of Delirium, there are also a wide variety of mortal races that call this place home, either recently or since it was settled:


 * Jackalopes: a race of antlered rabbitfolk endemic to Delirium
 * Shearlings: a subset of the bird race settled in Delirium, many of them taking on the traits of owls
 * The Hob: the goblin folk, for the most part, have set aside and forgotten their origins as people of Delirium, moving back to Convergence en masse.  However, some, like Springle, remember and remain among their original home.
 * Centaur: the proud equine folk of Delirium
 * Satyr: the goat spirits of revelry and excess.  Delirium’s truest children.
 * Gnomes: while not technically “fae”, gnomes, as a result of their inherent magic, have managed to slip in and out of Delirium with a startling amount of regularity.  Several have fully settled into Delirium, adopting the plane as their new home.
 * Elves: the elves consist of the largest demographic of mortal kind in Delirium: along with their half-human children, elves can be found practically everywhere.  The magic of Delirium “worked” on the ancestors of elves who came here, allowing them to take on the traits of the world around them: whether they were born under the warming sun, under the canopy of trees, or near the ceaseless oceans, the elves internalized these things.
 * The Verminkind: a cruel name for an undeserving race, the Verminkind are a variety of small woodland creatures that, after arriving in Delirium, gained self awareness.  Unlike, say, the Shearlings, which are a sentient race that evolved naturally, the Verminkind are explicitly mundane, non-sentient creatures that were uplifted by the magic of Delirium.
 * Fetch: the results of mortal folk siring children (either knowingly or not) with changelings.  Blessed with their changeling parent’s ability to shapeshift, but sans their homicidal desire to replace and kill people, the fetch have worked very hard to prevent their gifts from being abused.

= History = Thanks to the longevity of several of the races of Delirium, fairy history is actually fairly well documented. Millenia ago, the Faefolk lived on Convergence alongside the other mortal races, mostly keeping to the dense forests and trees of the world as the other mortals began to adventure out or deep underground. It was said that, of all the Fae of the land, there were four that towered over the rest of them: Yalda, Cornaith, Sabine, and Theria. Each of them were said to embody one of the four seasons and, despite their bickering, had one thing in common: their love for the Faefolk.

So, when some inexplicable event (Belazon, who was present as a mere stag, recounts it as an unintelligible battle raging in the sky above them) occurred, the four of them, according to some interpretations, forged the land of Delirium in echo of Convergence, ushering in the Faefolk to somewhere safer. Others postulate they simply discovered portals to Delirium and guided them that way. Still others said that, contrary to what the various members Fae Nobility say, they were actually from Delirium all along, and that this “battle in the heavens” either A) didn’t happen, or B) did happen in Delirium, not Convergence.

From there, the four Seasonal Monarchs, as they were starting to be known as, began to try and strike a balance between the four of them. It was, supposedly, around this time that Yalda and Theria, who were lovers, began to fight more and more, leading to the Roar of the Seasons: Summer and Spring battled Fall and Autumn, with the smaller Faefolk caught in the middle. Eventually, the war settled, and each of the Seasonal Monarchs split Delirium between themselves.