Corruption

= Description = Corruption is a spartan plane of existence: much of it’s exterior is little more than primordial, blasted red rock. In the heat of the sun things absolutely bake; the red stones underfoot absorb the heat like sponges, remaining burning hot even as the sun sets and night takes over. At night, the winds grow absolutely frigid, threatening to freeze any and all creatures that cannot keep themselves out of the gale. And it is just those two extremes each and everyday. It makes existing outside of any of the strongholds incredibly difficult.

While Ruin, Tyranny, and Corruption all are in the running for the absolute most inhospitable planes of existence, Corruption is unique in that, unlike the other two, simply being here actively grinds down on your health and wellbeing. Mortals visit Tyranny for one reason or another on an infrequent basis; Ruin, thanks to a Convergence bound portal, actually has a considerable mortal presence; few, if any, try to come to Corruption.

= Cosmography = Through the Interstice, the plane of Corruption is connected to the other planes of Ramunda. Curiously enough, Corruption boasts very few active connections to other planes; for instance, it’s connection to Tehom is very weak, and as such Corruption has very few bodies of water of any sort. It does have a very strong connection to Astrea, however, as the raging winds that peel the flesh off of visitors can testify.

Corruption is the plane of pure selfish desire; it eschews any sort of attachment or decision that benefits anyone other than the person in question. Which is why the plane is so barren: no one is working together for the common good of survival. Anything that can grow is immediately stolen or destroyed by others working towards their own ends.

Cosmically speaking, Corruption stands in opposition to the plane of Rapture, which stands for working towards the common good of all, using the best methods at hand.

= Notable Locations =

Sheol
The home of Triumvirate. Built in the aftermath of the Great Madness by two generals of the Sin Sovereigns and a Savage Crown of Ruin, the three merged their minds and bodies together into a single form. Under Triumvirate’s hands, a conglomeration of mortal and Infernal agents travel Ramunda, gathering resources to help their rapidly expanding territory grow even further.

The Humming Nest
The home of Hyenop, the Swarm Matron. Dug into a convoluted series of tunnels underneath a giant mound above ground, the Nest is the home to a teeming hoard of Infernal-bred wasps, as well as Hyenop’s most horrific creation: the Swarm Heralds. At the depths of the tunnels lie the Swarm Matron herself, her colony growing further and further as she prepares for the Great Thrumming, which will spell the end to all non-insect life.

The Mirage Palace
The home of Cyndelier, one of the Nine Champions and the False Light. The Palace, by definition, eludes concrete description; it is said the Palace takes on the shape of what they need the most (generally water, by the time they find it). For those made of sterner stuff, or those that can pierce past illusions, they see the Palace as Cyndelier herself does: a majestic abode built of glass and crystal, so bright as to be almost blinding. It is here that her follower’s souls congregate after death.

= Inhabitants = The naturally occurring population of Corruption are a breed of Infernals generally known as the Corrupted or Detritans. The most powerful of these Detritans are called the Cruel Masters, the counterparts of the Sin Sovereigns of Tyranny and the Savage Crowns of Ruin. The Cruel Masters are an enigmatic bunch, working behind the scenes (both with and against each other) to put their plans into motion. While some establish very public strongholds (serving as the only major places of commerce and society on the plane), several do not, working in complete anonymity. It’s no wonder Cyndelier fit in so well here.

After the First War, Cyndelier settled here, alongside her divine agents. Like her siblings Cander and Idona, her court now includes an admixture of divine agents, Detritans that have bound themselves in service, and the souls of her followers.

= History = The often mercurial politics of Corruption was thrown completely out of wack when Cyndelier arrived after the conclusion of the First War. Suddenly, an entity of power rivaling several Cruel Masters put together had arrived, causing many of them to have to reconsider their plans.

After the Great Madness, two Tyrant lieutenants (Ollmar and Arawala) of the Sin Sovereigns and a Savage Crown from Ruin (Uth’tomor) took advantage of the chaos and left behind their homes, uniting on Corruption’s dust choked lands. Ollmar performed an Infernal ritual that merged the three of them together into a single entity: Triumvirate, one that was far more powerful than its component pieces. From there, the threefold being established Sheol as it’s stronghold, uniting the three different armies it’s component pieces had gathered into a single fighting force. From there, Sheol’s forces would become a recurring nightmare for the people of Convergence: two members of the Levee Guild, Rumor, and Pandemonium Iravich were both directly harmed by Sheol’s forces.